It is 2017, and social media is an inescapable fact of life. But amidst the dizzying stream of snaps and tweets, Instagrams and influencers, we often struggle to understand how this technology implicates our sense of self — and our relationship to the wider world.
Kuiper will use the $300K grant, awarded by the NSF Improving Undergraduate STEM Education Program, to develop inquiry-based online games that simulate data-based decision making embedded in a research-like experience.
Prof. David Lopatto selected for his leadership in assessing benefits of undergraduate research experiences.
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